
Inkling's BAir/Grab condition cycling is even stronger here, because there are lessened options in the corner. Remember that DI up can help escape tech chase situations. U ou can jump out of FT hrow hitstun in time, though. Inkling can create tech situations for Splat R oller with J ab3, BA ir at mid %s, NA ir at high %s, weak FA ir, and FT hrow. Take Splat Roller into account when she’s close, as it’s reactable otherwise. With less space to work with, she can bust it out at close range much more reliably. Inkling also shares the issue of no safe on block grounded moves.Īlthough Splat Roller can be used in neutral, it is much stronger in advantage, especially out of a tech chase. Remember not to get blindsided by the close - range Splat R oller. Keep an eye on her I nk levels, and use more positional pressure when she is lower on I nk. Inkling relies a lot on Ink as an X-Factor. In stage selection, some platforms are wanted, but B attlefield may be too much reward for Inkling. Inkling does get a lot more out of G rab combos with platforms, though. It’s not an invincible strategy, but involving them into neutral is essential.

They place you off of the ground, meaning they can be used to alleviate the cycle by avoiding some G rabs. Platforms introduce a new element to this cycle. Inkling has such a good neutral from this because she not only has great options, but she can also condition several options and positions at once. This cycle loops back and forth, and she can make the situation more complex with tools like tomahawk G rabs. This discourages shielding, and opens up more opportunities for aerials. When that happens, it becomes incredibly easy for her to find G rabs. She uses her aerial pressure to condition shielding, and eventually shielding in reaction to specific positional pressure. Inkling has a “cycle of conditioning” in a way. When this happens, try to limit her time to refill to next to none, or punish her for doing so. Inkling loses several options when her I nk tank is near empty. Watch for Inkling potentially using a turnaround BEFORE shielding.

When shield pressuring in front of Inkling, she lacks strong out of shield options. Be careful where you put moves.ĭ T ilt can catch the dash in + dash out, which is strong in Inkling’s kit.

Inkling’s d ash can low profile everything, except for Boomerang angled downward, but that is risky. Out of Shield Options: B A ir, N A ir, Grab, USmash. Kill Confirms: Booyah (UThrow > UAir), Roller > Smash Attack. Kill Moves: Bair, DAir, Splat Bomb, Smash Attacks. Neutral Moves: Aerials, Tilts, Jab, Grab.
